Word War vi on iPad
January 16, 2012 — Some random internet person, Piecuch Pawel, has apparently ported my game, Word War vi to the iPad.
That’s pretty cool. It’s nice when someone likes your software enough to port it to a new platform. And judging by the video, he has also made a few changes (obviously the controls on the ipad are very different, and I noticed the radar and other instruments are moved to the top of the screen in the ipad version.) It looks like a nice port. It does seem to be missing audio, which audio is quite an important component of the game, so this is slightly disappointing, but maybe it’s only missing from the video?
And Word War vi is apparently on iTunes.
What is not yet available, which is a little disconcerting, is the source code. (Update Jan 17, 2012: Source is here: http://code.google.com/p/ppiecuch-projects/downloads/list — Ed.) I have very deliberately licensed Word War vi under the GNU GPL, so providing the source code is a hard mandatory requirement for distribution of any port. I’ve been assured via youtube comment that the source will be forthcoming in a few days. Alright, so far so good, I have no real reason to think this is not the case. That source had better be available in a few days though.
It’s also not clear to me whether or not iTunes terms of service are compatible with the GPL.
I’d be interested to know from any iPad owners how the port plays on the iPad. I know on the Open Pandora Word War vi runs slightly slower than is ideal.
Interesting times.





