Space Nerds In Space, Nov 11, 2012
November 11, 2012 — Progress on my linux gtk-based multiplayer networked cooperative spaceship simulator game.
Added sound (sound is done on the clients, at the direction of the server), you can now shoot torpedoes and blow things up. Added the beginnings of an “engineering” screen. Added gridlines and labels for “sectors” to the radar screens.
It’s coming along.