Space Nerds In Space progress — May 19, 2013

May 19, 2013 — Progress on Space Nerds In Space. Lately I’ve added a “damage control” station. The idea is there’s an “Engineering deck”, and on that deck are various systems, the Warp Drive, the Sensor Array, the Navigation System, the Shield System, the Photon Weapons system, the Phaser Banks, etc. Each of those systems has a number of components which may fail or be damaged. The Engineering deck is irradiated by the Warp Drive (or somesuch bullshit) and thus is inhabited not by people but by a remote controlled robot. The player controls the robot by driving it around, and using the robot he’s able to repair or replace the various components of the various systems. In this way the role of “damage control” is made more active and less passive than (what I imagine to be) the system used by Artemis, in which various computer controlled agents are ordered to various parts of the ship, and as time passes they either repair or don’t repair the systems without any real intervention from the player. Whether my idea to make this a more active role on the player’s part is a good idea or a bad one remains to be seen.

In any case, here is a short video:

~ by scaryreasoner on May 20, 2013.

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