2014, New Year’s day Space Nerds In Space update
2014-01-01 — Space Nerds In Space update.
Building atop the foundation laid by Jeremy in getting modern OpenGL code to fit into the Space Nerds In Space codebase, we now have alpha-blending texture-mapping shaders for lasers, torpedoes and explosions working.
Additionally, the damage control robot can now actually repair stuff, and those repairs have an effect. There are lots of other little changes over the last month as well, but those are the big ones. Here’s a video: