Procedurally Generating Gas Giant Planet Textures
August 28, 2014 — Here is a slide deck from a talk I gave at a local game developers meetup:
Procedurally Generating Gas Giant Planet Textures
August 28, 2014 — Here is a slide deck from a talk I gave at a local game developers meetup:
Procedurally Generating Gas Giant Planet Textures
~ by scaryreasoner on August 28, 2014.
Posted in Uncategorized
Tags: cfd, computational fluid dynamics, cubemap, curl noise, gas giant, planet textures, procedural generation
Some sites which I like:
scaryreasoner on Gimp tutorial: How to make Art… | |
Braden on Gimp tutorial: How to make Art… | |
gerrydelasel on Building a wooden prop sw… | |
scaryreasoner on Banned in Pakistan | |
gggggggggggggggggggg… on Banned in Pakistan |